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BG24 Newscast
April 18, 2024

  • Jeanette Winterson for “gAyPRIL”
    “gAyPRIL” (Gay-April) continues on Falcon Radio, sharing a playlist curated by the Queer Trans Student Union, sharing songs celebrating the LGBTQ+ experience. In similar vein, you will enjoy Jeanette Winterson’s books if you find yourself interested in LGBTQ+ voices and nonlinear narratives. As “dead week” is upon us, students, we can utilize resources such as Falcon […]
  • Poetics of April
    As we enter into the poetics of April, also known as national poetry month, here are four voices from well to lesser known. The Tradition – Jericho Brown Winner of the Pulitzer Prize, Brown visited the last American Association of Writers and Writing Programs (AWP 2024) conference, and I loved his speech and humor. Besides […]
Spring Housing Guide

“Celeste” a mountain worth climbing

Indie games are in a kind of golden age right now, with classics being released seemingly each year. Last year, games like “Hollow Knight” and “Cuphead” succeeded by being amazing games even though they were created by small teams. “Celeste” is in the same boat.

The game has an 8-bit-like style during game play, but the backgrounds look gorgeous. The game play is also fun and challenging, however, the challenge is part of the fun. The story is also interesting and helps lead into the game play, too. The characters in the story help complement the game and was fun to see in its entirety.

“Celeste’s” 8-bit style is similar to many indie games that have released in the past couple years. This style has gotten a bit old due to the number of games using it.

However, the way the game uses this style makes it different. The backgrounds have a variety of colors, and there are some times the game has different things in the background. For example, the player is going through a cave in chapter one, and the background is a different part of the cave which looks almost 3-D.

This style was fun to look at. I really enjoyed seeing what was next in terms of visuals. Each area felt different from the last, even though the whole game is set on one mountain.

“Celeste” may not appear so, but the closest comparison is “Super Meat Boy” when it comes to how challenging the game is.

The crux of the game is the player has a double jump and they have to use it to get to the other side of the screen. This is a fairly simple concept which leads to a fairly simple game. However, just because it is simple, does not mean it is easy, quite the opposite in fact. In my first climb up the mountain, I died over 2,000 times, and there were only a couple of times where I didn’t know what to do. It’s easy to know what to do in “Celeste,” but

actually doing it is something else entirely. I liked this about the game, causing the player to have to come to grips with the way the game works to succeed.

The game also changes some of the mechanics a bit. Instead of only using the double jump mechanic, the game introduces new concepts in some of the later chapters to help diversify the way the game works, which was a breath of fresh air after a couple of hours of doing the same thing. For example, one chapter focuses on the wind, and this changes the way the player uses their double jump. I liked these chapters a lot because of the change in the game’s mechanics.

The game already has an amazing foundation, with the great controls and levels, and the addition of other mechanics makes it even better.

There are also a couple of collectibles in the game, too. There are strawberries for the player to collect and a way to access even more levels. The strawberries are usually accessed by the player solving the screen puzzle in a more difficult way, or are on a screen all by themselves. These were the most difficult part of the game, but they were fun to collect.

The story and characters of the game were surprisingly interesting. The story starts with the main character Madeline deciding to climb the mountain, which is called “Celeste,” hence the name of the game. But, in between the beginning and the end of the climb, there are things which occur that not only change the story in meaningful ways, but the way the game works as well. The characters also have a meaningful part in the game too. I won’t spoil anything, but I liked how each character added something to story, as well as the game play.

There are only a few characters of note in “Celeste,” but the ones who are there are a lot of fun. These characters help lead the player through the journey up the mountain, and their words are sometimes worth a laugh, and other times worth just a thought by the player. I loved the dialogue in the game and felt it added a lot to the game.

“Celeste” is about the climb and how the player gets there. I loved everything about the game. It was fun to play, and also fun to look at. I also thought the characters and story were surprisingly great, and they added a lot to the game’s mechanics as well. Hopefully I remember how much I liked this game at the end of this year, because it definitely deserves some praise.

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